Stories behind the production of sound effects for Jelly Beach and thoughts about joining echoes at the end of a production cycle.
Going over my process of iterating on the various water VFX for Dream Swimmer between Spring and Fall Semester.
Reflections from a first-time Game Director's experience in a leadership role and the planning process she used to navigate it.
Insights on working solo, some advice, and a brief review of the updates to the echoes website added over the summer as a part of one student's CIR experience.
echoes launched Fall 2024 as one of four pilot Vertically Integrated Projects at RIT. With this intro blog post, we reflect on the changes and growth of year one.