echoes Blog

Keywords:

Retrospective

VFX

Website

Audio

UI

Unity

Has Video

Demo

Concept Art

2D Art

Gameplay


The making of the echoes Brand Guide

Logan Potter

4/24/2026

Retrospective

Website

A retrospective on how the Brand Guide page of the website came to be.

Developing tools for a Designers playground

Sasha Avteniev

4/18/2026

Retrospective

Unity

Gameplay

Reflecting on how I figured out where I fit in in Game Design, how echoes helped me find it, and why I enjoy gameplay programming and engineering.

My echoes Journey

Ayushi Parikh

4/17/2026

Retrospective

A reflection of my journey with echoes from an Associate Producer to a Game Director!

Staying Composed: Designing Sound for a New Game

Gina N. Piccirilli

4/12/2026

Audio

Thoughts on composing for a game for the first time, and a comparison of the experience of making sound for a new game vs an almost completed one

Theming and Gameplay Mechanics in Reverb [Broadcast from 04/05/2026 on WITR 89.7]

Ar Kuchimanchi

4/5/2026

Audio

Gameplay

Combining design with theme. Always do your research.

Concept Art: Room for Growth

Miranda Lenaghan

3/25/2026

2D Art

Concept Art

A look into the concept art process for a game about raising a plant.

Processing the “room”

Ziyin Zhang

3/24/2026

2D Art

Concept Art

Simple going over the start of production of a game regarding making you feel frustrated and calm at the same time, more on personal progression and team collabs.

Learning About Background Sounds

Samantha Osborne

3/23/2026

Audio

Looking into an aspiring composers experience learning background music and the lofi music genre.

Leaning into Uncertainty

William Tallarico

1/22/2026

Retrospective

Changing contexts is always a challenge; the unknown is scary. My journey within echoes has been a cascade of wild opportunities, uncertainty, and lessons learned.

How to use the Unity Animator

Daniel Badger

1/21/2026

Has Video

Demo

Unity

A video describing how to use the unity animator for future students of the echoes project

Behind the Music of Hush

Max White

1/15/2026

Audio

Has Video

A video talking about the creative process behind the music of Hush

UI and Theme [Broadcast from 10/24/25 on WITR 89.7]

Ar Kuchimanchi

11/24/2025

UI

Audio

Talking about the process for designing UI elements for Hush

SFX Production Behind-the-Scenes

Gina N. Piccirilli

11/19/2025

Audio

Stories behind the production of sound effects for Jelly Beach and thoughts about joining echoes at the end of a production cycle.

The Development and Iteration Process of Technical Art for Dream Swimmer

Ryan L. Zhang

11/18/2025

VFX

Retrospective

Going over my process of iterating on the various water VFX for Dream Swimmer between Spring and Fall Semester.

Thoughts of a First-Time Game Director

Autumn A. Conway

11/3/2025

Retrospective

Reflections from a first-time Game Director's experience in a leadership role and the planning process she used to navigate it.

Reflections on a Summer of echoes

Madison N. Miller

8/23/2025

Website

Retrospective

Insights on working solo, some advice, and a brief review of the updates to the echoes website added over the summer as a part of one student's CIR experience.

Hello World

Erika S. Mesh

8/8/2025

Retrospective

echoes launched Fall 2024 as one of four pilot Vertically Integrated Projects at RIT. With this intro blog post, we reflect on the changes and growth of year one.